6月12日凌晨4点索尼举行了PS5 *** 发布会,本次发布会围绕着即将在PS5上登场的各种之一方与第三方阵容进行了大规模宣发,下面就一起来看看本次发布会的内容汇总吧。
发布会内容汇总(更新中)
1、《GTA5》将于2021年登陆 PS5 平台。
2、新作《蜘蛛侠:迈尔斯》将于2020年假期登陆 PS5 平台。
3、《GT赛车7》正式宣布登陆 PS5 平台。
4、《瑞奇与叮当》新作登陆 PS5 平台。
5、SE新作《PROJECT ATHIA》公开,PS5 独占。
6、新作《STRAY》将于2021年登陆 PS5 平台。玩家将扮演一只猫。
7、Housemarque 新作《RETURNAL》公开,登陆 PS5 平台。
8、《GodFall》实机预告公开,2020年底登陆 PS5 平台。
9、《小小大星球》系列新作《SACKBOY: A BIG ADVENTURE》公开,登陆 PS5 平台。
10、新作《DESTRUCTION ALLSTARS》公开,登陆 PS5 平台。
11、新作《KENA: BRIDGE OF SPIRITS》公开,登陆 PS5 平台。
12、 新作《GOODBYE VOLCANO HIGH》公开,2021年发售,登陆 PS5 平台。
13、《ODDWORLD: SOULSTORM》全新预告公开,登陆 PS5 平台。
14、三上真司《幽灵线:东京》公开了部分实机演示,2021年登陆 PS5/PC 平台。
15、Superbrothers 新作《JETT: THE FAR SHORE》公开,今年假期登陆 PS5 平台。
16、Hemachine 新作《SOLAR ASH》公开,2021年登陆 PS5 平台。
17、《HITMAN 3》正式公开,2021年1月登陆 PS5 平台。
18、《ASTRO'S PLAYROOM》新作公开,登陆 PS5 平台。
19、新作《LITTLE DEVIL INSIDE》公开,登陆 PS5 平台。
20、《NBA 2K21》正式公开,2020年秋季登陆 PS5 平台。
21、Octodad 新作《BUGSNAX》公开,2020年登陆 PS5 平台。
22、《恶魔之魂:重制版》正式公开,登陆 PS5 平台。Bluepoint 负责重制工作。
23、Arkane 新作《DEATHLOOP》全新预告公开。
24、《生化危机8:Village》简体中文版预告公开。2021年登陆 PS5、Xbox Series X、S 平台。
25、CAPCOM 动作冒险新作《PRAGMATA》预告公开,2022年发售,登陆 PS5、Xbox Series X、S 平台。
26、《地平线:FORBIDDEN WEST》宣传片正式公开,登陆 PS5 平台。
27、PS5 主机外观展示宣传片公开,包括光驱及无光驱两种版本。
想要在PC上玩《众神陨落》,的配置要求高吗?
PS5无法登录s平台,两个也自然不互通,所以ps5不能玩s。
但是由于现在的很多都有跨平台,也都会发售PS5版本,所以说百分之九十的都可以在PS5找到。但是本身账号是不会互通的,需要重新来进行购买。
比如生化、战地这些,基本上都会同期发售PS5版,所以说不用担心玩不到。
当然也有一些是没办法玩到的, 比如微软的,毕竟微软和索尼是竞争对手,所以一些肯定没办法玩,比如地平线4、战争机器、以及后续的光环系统,这些只能在XBOX或者是s上面才能玩,而在PS5上面肯定就没有办法体验了。
ps5上架
在2019年大奖中,Counterplay Games的《众神殒落/天降 Godfall》是之一个宣布的PlayStation 5。此外进一步确认的PlayStation 5包括:《虫虫点心》(Bugsnax)、《毁灭群星》(Destruction AllStars)、《奇异世界:灵魂风暴》(Odd: Soulstorm)、《先遣战士》(Outriders)、《死亡回归》(Returnal)。
来自育碧的《看门狗:自由军团》、《刺客信条:英灵殿》、《芬尼克斯传说》(Immortals Fenyx Rising)及《彩虹六号:隔离禁区》(Rainbow Six Quarantine)。以及Bluepoint Games联合SIE日本工作室开发的《恶魔之魂重制版》与同样由 SIE日本工作室开发的《太空机器人间》(Astro's Playroom)。
《众神陨落》2.1.17版本更新内容一览
Godfall 是由著名的开发公司反开发的动作角色扮演,此将由 Gearbox 出版公司出版。于2020年11月12日在PS5和PC发布:这一次,将首次发布PS5。
这个被出版商Gearbox出版公司称为"掠夺者",Godfall是第三人称,玩家与骑士的幻想世界,神秘的魔法,和隐约适合时代的建筑。
更低配置:推荐配置:?战斗是简单的第三人称视角。使用近战武器攻击,在躲避敌人攻击的同时,看准时机快速回击后再刺对方。没有体力的概念和跳跃动作等,弓和魔法等也不存在。整个唯一的远程攻击就是扔盾,但是使用一次盾牌需要冷却的时间却很长,所以可以说是整体上就是一款近战肉搏。真男人的战斗!
?战斗特点是"灵魂快门"系统。 首先,有两种类型的伤害,一个是正常打掉敌人的血量,一个是灵魂快门伤害。 灵魂快门伤害应该说是伤害的保留。 该系统在常规攻击中累积临时伤害,通过发动重型攻击来确认,并可以悄悄地攻击敌人的HP。 这是一个很好的系统。由于常规攻击同时造成两种类型的伤害,因此,如果将常规攻击与重型攻击混合在一起,可以更快地杀死它们。
? 虽然系统方面很好,但令人担心的是操作性。虽然是为了使用技能而组合使用多个按钮的复杂操作体系,但在战斗中的UI上却不显示表示哪个操作对应哪个技能的图标等。因此,不习惯的时候操作失误会频繁发生。另外,问题在于锁定周围的行为。如果是普通的动作的话,锁上是为了经常在画面内补充敌人,使玩家的攻击方向与敌人相适应的东西。关于本作,基本上也会追踪敌人的动向,但视角控制很垃圾,会经常出现莫名其妙的动作类似bug。?
简单说这个就是类似战神,却没有战神玩得更舒服的一款近战肉搏。
众神陨落于2020年11月25日更新到了2.1.17版本,此次更新都有哪些内容呢?下面就给大家带来《众神陨落》2.1.17版本更新内容一览,以供玩家参考。
Thank you to the amazing Godfall munity for your support since release! We also wanted to ex *** a warm wele to all the new players that have joined us since the recent EU launch of the PS5 as well! Please ntinue to vide us with feedback as we are ntinuing to monitor and address various issues while ing toward future updates.
主要是感谢玩家支持这个,而最新解锁ps5主机官方都会继续观望注意是否有什么不足之处,欢迎大家反馈官方会之一时间修正。
Update 2.1.17 is now available for both the PC and PS5 versions of Godfall. This update includes a wide array of bug fixes, stability imvements, and ntinued optimization.
更新2.1.17是针对个人电脑和PS5版本的Godfall。此更新包括大量的错误修复、稳定性改进和持续优化。
文章发布时候已经推送了最新系统敬请开机就可以更新
General _ All Platforms 全平台通用问题
Solved various llision issues across the realms where players uld get stuck or clip through the .
修复地图上闪避导致玩家卡在地图上,导致玩家不能问题
Solved an issue with new acunts causing a hitch of VFX when displayed for the first time (stuttering).
修复玩家新建角色时出现的视觉特效问题
Solved an issue with Surety (Augment) that caused it’s damage to stack indefinitely with multiple Northern Techniques.
修复了部分装备无限叠加效果问题
Solved an issue where Dreamstone Boons’ values uld change randomly while in the Holomap menu.
修复菜单中Dreamstone Boons值随机显示问题
Solved an issue where some higher tier midbosses were not dropping the rrect amount of loot.
修复高难度下击杀主任务boss掉落物不足问题(提升掉落品)
Solved an issue where Foreboding Reach (Augment) displayed a +0% bonus to Rampage damage.
修复了属性中0暴击错误问题
Imve stability issues with -op .
增加联机稳定性
Solved an issue where low level flex missions would not scale appriately with high level players.
修复高中低难度下任务时掉落品不合理问题
Solved various ledge climbing issues in the Water Realm.
修复水区域 高低差场地上落问题
Solved a missing augment nstellation nnection on the Hinterc valorplate.
修复了部分装甲缺少加强物安插问题
Solved an issue in the equipment menu preventing players from equipping items from the 16th item slot of the first page.
修复菜单中装备栏 首页16号位置物品装备错误问题
Solved an issue with the Skip button overlap and legibility.
修复按键重叠时效果影响连招问题
Solved an issue where certain trees in Crimson Glade would suffer from LOD issues.
修复地图中深颜色下导致植物细节过渡渲染问题
Players can no longer be interrupted by enemy AoEs when performing takedowns.
修复发动击落状态时不会被敌方AOE中断
Solved an issue where Nyak Windcarver’s electric orb was dealing more damage than intended
修正 Nyak Windcarver’s技能电击伤害过高问题
Solved an issue where post-mission free roam would inrrectly scale to the highest player level. Free roam after pleting a mission will now retain the mission’s original level scaling.
修复任务完成后地图难度提高到更高级别问题,完成任务后玩家探索应该与原有任务难度上统一一致。
The Darkstar Crusher (Legendary Hammer) primary trait has been adjusted: It will no longer affect Bosses (this includes Midbosses). Duration is now set to 15 sends (previously 20s). The Time Bubble will slow enemies by 50% (previously 70%). Trait text will match the effect (previously, displayed 30% even though it was slowing by 70%).
武器调整:黑暗之星破碎机(传说中的锤子)的主要特征已经调整:它将不再影响Boss(包括前置任务前Boss)。持续时间现在设置为15秒(以前是20秒)。时间泡沫会使敌人减速50%(以前是70%)。特征文本将与效果匹配(以前,显示30%)。
Solved an issue during the mission Tormentor’s Asylum where enemies would spawn out of bat s.
修复Tormentor’s Asylum任务 npc不正常问题
Solved an issue where players uld be locked out of Light Attacks after performing certain Shield attacks.
解决了一个玩家在执行某些盾牌攻击后可能被锁定为轻攻击之外的问题
Solved an issue with monster descriptions in our Japanese localization.
修复了日文版中部分npc描述不正确问题
Solved an issue where players uld crash when playing op against Zamora
解决了一个问题,即玩家在与萨莫拉比赛时可能会崩溃
Solved an issue with multiplayer Free Roam where activating multiple beans at the same time would result in the final bean gig an inrrect amount of rewards.
修复了多人自由漫游的问题,即同时激活多个信标会导致最终信标给出多倍奖励金额问题。
Solved an issue where God-Beast Ichor (Charm) would only spread poison to an enemy if it was their first time being poisoned.
解决了神兽伊科(魔咒)只会在敌人之一次中毒的情况下向敌人传播毒药的问题。
Solved various issues with phase nodes not activating after pleting a hunt mission.
解决了完成狩猎任务后阶段节点信标未激活的问题。
Lock-on target in will no longer display during cutscenes.
锁死按键不会显示在过场动画中
Solved an issue where Dual Blades Northern Technique was not scaling at stage 4.
修复了双叶片Northern技术在第4阶段没有缩放的问题。
Cits now perly display after finishing the campaign.
活动结束后,积分将正确显示。
Solved an issue where certain Dreamstones would not have their third activity choice displayed.
修复了某些元素没被激活效果问题
Solved an issue where the Siphon Skill was not available if the player had not unlocked Weapon Techniques.
修复了当玩家没有解锁武器技能时虹吸技能不可用的问题。
Solved an issue where the Rank 5 Breach Skill (bonus damage to the next Charged Heavy Attack) only applied to the first hit of a multi-strike attack.
修复了第5级突破技能(对下一次猛烈攻击的额外伤害)只适用于多击攻击的之一次命中的问题。
Solved an issue where the Raider achievement was not unlocking perly.
修复了突袭者成就无法正确解锁的问题。
Solved several localization overlap issues with “Skill Unlock” notifications.
修复了技能解锁重叠技能错误问题
Solved an issue in the Tower of Trials where the number of respawns uld reset after pleting a trial.
修复了试炼塔中的一个问题,在试炼结束后,重生的数量可以重置的问题。
Solved an issue in multiplayer where players with high latency uld get stuck on a Defeated screen, unable to respawn.
修复了多人中的一个问题,即高延迟的玩家可能会被困在失败的屏幕上,无法重生。
Solved an issue with Warhammers receig less bonus damage from various sources (Rampage, Polarity Attacks, Timing Attacks and nsuming Rampage).
修正了战锤从各种来源(狂暴、极性攻击、定时攻击和消耗狂暴)获得较少额外伤害的问题。
Solved an issue where Boons that give Warhammer extra damage gave less than originally n.
修复了一个给予战锤额外伤害的属性比最初显示的要少的问题。
Solved an issue where tooltips for destroying portals in the mission Shrine of the God *** iths may up and never expire.
解决了一个问题,即摧毁神职人员神龛中的入口的提示可能会出现并且不会过期。
Solved a crash while fighting Bronze Animus at the end of the Soulshatter tutorial room.
修复了与阿尼默斯战斗时发生错误问题
Solved an issue where multiplayer guests uld select “Invite a Friend” when seng for a server, delaying load-times and possibly resulting in an error.
修复了多人访客在搜索服务器时可以选择“邀请朋友”的问题,从而延迟加载时间并可能导致错误。
Solved an issue where players quickly aessing a holomap after loading from an intel mission would interfere with boons.
修复了快速进入脱离任务后出现额外奖励问题
Solved an issue where Dreamstone Solaris’ Orb target players walking into the aa before they enter bat.
修复了Dreamstone Solaris’ Orb进入竞技场问题
Solved an issue where Keyboard shortcuts in the Equipment menu uld misplace UI.
修复了菜单快捷键导致UI错误问题
Solved an issue where you uld not di *** iss the friends list using a ntroller.
修复了手柄无法关闭好友列表的问题。
Solved several issues where fighting Zamora for the first time in a session would cause hitches.
修复了之一次与萨莫拉战斗会导致错误问题
Solved an issue where pping the final cutscene and cits would respawn the player in the boss aa.
修复最终任务跳过CG后出现Boss恢复问题
Solved an issue after pleting Shrine of the God *** iths where the Twilight Bean for ending the mission disappears and selects a new one ~1400m away.
修复完成神龛后解决了一个问题,结束任务的曙光灯塔消失,并选择了一个约1400米外的新灯塔。
Solved an issue where Valorplate names would not appear localized.
修复了Valorplate名称不会显示为本地化的问题。
Solved an issue where the Spirit Crystal mini-game would be nside plete if all crystals ente their rrect realm at least once.
修复了一个问题,精神水晶迷你将被认为是完整的,如果所有水晶进入他们的正确领域至少一次
Solved an issue where Treasure Hermits would lose their knockdown immunity upon getting hit while trying to teleport away.
修复了宝藏隐士在试图传送出去时被击中后会失去击豁免的问题。
Solved an issue in multiplayer where players who force close the game are not removed from the py nor a disnnecting message.
修复了多人模式下,队友掉线后队伍无法移除问题,也不会显示断开问题。
Solved a crash that uld our during a three player op game in Alluvial Plains。
修复了多人组队时添加重复队友导致线路错误问题。
Solved an issue where Takedown Skill Rank 13 were not *** ctioning rrectly against certain melee enemies.
修复了第1至到第3级技能无法正常输出问题。
Solved an issue where players were unable to navigate the equipment submenus with their gamepad ntrollers.
修复了手柄无法显示子菜单问题。
Solved an issue where players were unable to navigate their friends list with their gamepad ntroller.
修复了手柄无法使用菜单浏览好友问题。
Solved an issue where players were unable to navigate the *** etics menu with their gamepad ntroller.
修复了手柄无法显示菜单上外观问题。
Solved an issue with Dreamstones where flex missions would advance to the next round if the timer ran out.
修复了首次完成任务后再启动后任务会自动被完成的问题。
Solved a crash that uld our when opening a menu in Sanctum with raytracing enabled.
修复了在启用光线跟踪的情况下在Sanctum 中打开菜单时可能发生的崩溃。
Solved several issues with dex entries that would not unlock or unlock at the wrong time.
修复了一些错误导致成就无法完成。
Solved an issue where the player uld get stuck in the Sanctum upon pleting a Dreamstone.
修复了玩家在完成梦幻石后可能会被困在圣殿的问题。
Solved an issue where the Clear Skills button would at times not re *** d any ll points.
修复了重置技能点有时候不返回技能点问题。
Added seven items missing from the loot pool. These should now drop appriately, keep an eye out!
恢复了应有掉落品奖励池中缺少的装备。
Solved an issue where players needed to wait for the Parry animation to finish before taking another action。
修复部分需要看完过程才能开波问题。
Solved an issue where the player uld not st sprinting until they caught their shield from a throw.
修复了玩家丢出盾攻击后无法向前问题。
Solved an issue where the level-up animation would interrupt camera close-ups during nversation cutscenes.
修复了CG时出现错误视觉角度问题。
PC Only 针对PC上问题
Solved a crash when respawning after returning to the game from another window.
修复了桌面切入时奔溃的问题
Solved an issue where upgrading an item without highlight a trait when using a mouse would cause the upgrade to fail and other issues.
修复了用鼠标选升级时无法点中升级问题。
Solved an issue where the Training Room ins w